Bertram Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His hair is auburn and very short. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and to unite with his brother
Ideals: Opinionated, Joker. Bonds: Attractive, Military, Family. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Hugh Atterton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling brown eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 16th year, his parents were killed by a brigands raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He became a Gardener soon after.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Family, Enemies. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2400 sp. Iolite (80 gp). White pearl (140 gp). Lapis lazuli (11 gp).
Hugh Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. His brown hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.
History: Hugh was raised in a hard working conservative environment. A freak accident while working with his Shepherd mother left him crippled. He has worked as a Interpreter like his mother before him.
Motivation: Money/treasure; and to be a shepherd again
Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Don Kendall, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is still thick. His green eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast island. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Adventurer.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Opinionated, Gifted. Bonds: Job, Nature, Adventurer. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Bernard Marston, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears black trousers with green and grey striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy chestnut hair. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Mason, who enjoyed hunting, Bernard was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Jeweler
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
