Chad Hadley, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a red coat with grey slacks. He has a moderate pudge and is not very fit. He has a long blonde beard with little hanging trinkets. He has several tiny amber earrings on each ear.
Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he loathes his own lifestyle
Flaws: Disease, Depressed. Bonds: Rich, Military, Religious. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Charles Deighton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He likes to wear brown tank tops with black pants. He has a long blonde beard with little hanging trinkets. His blue eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Crown-heir, but he got bored and became a Sailor. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Ugly, Mundane, Hedonist. Bonds: Rich, Job. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 90 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
John Home, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: Wants to raise his children well.
Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp.
Theobald Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his silver hair well, parting it to the left. He is baby faced.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He uses divination through singing.
History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. In his 10th year, his parents were killed by a gnolls raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: He wants to get laid; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Gifted. Bonds: Enemies, Family, Job, Has a crush. Occupation: Cook
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Azurite (12 gp).
Arnold Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He carries a battered morningstar and tarnished hand crossbow as well. He wears his brown hair down. This violet eyed easterner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Bounty Hunter father left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Fighting, Joker. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Doctor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp.
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