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NPC Generator

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Advanced [show]


Miles Blythe, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He dresses like a well dressed Tanner does, marred by beers. He has dyed his greying white hair a little too much giving a sharp white color. He has gray eyes.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Antagonistic, Addict, Disease. Bonds: Job. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Miles Blythe, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 6 (-2)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Black velvet mask with numerous citrines (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Everard Kendal, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears bulky grey painted plate armor. His chestnut hair is kept up in a ponytail inside a feathered hat. His hazel eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: Further expansion of business; and an old rival family wants him found

Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Family. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Kendal, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)7 (-2) 11 (+0)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Hale, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. With bright brown hair and a scraggly beard. His gray eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He is obsessed with his god.

History: He was born several months after his father was called into army service. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Flaws: Insane. Bonds: Religious, Military, Adventurer. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Theobald Hale, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)9 (-1) 16 (+3)17 (+3)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: White pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly shortbows and maces. He has done his best to style his black hair to look like a famous performer. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker, Logical. Bonds: Attractive, Criminal record, Religious. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Anselm Yeardley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Chalcedony (40 gp). Violet garnet (500 gp).


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has brown hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. He inherited the family business which he has now maintained for 6 years.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Artistic. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Staurheim, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp. Carved bone or ivory statuette (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs

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