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NPC Generator

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Advanced [show]


William Stafford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is dressed in earthy colors with a tan and blue handkerchief worn on his right side. His right leg appears badly burned and disfigured. His red hair is smooth and relatively long. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent mother; and sabotage a competitor

Flaws: Antagonistic, Impulsive. Bonds: Rich, Job, Family. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

William Stafford, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Winthrop, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is heavily combed to the left. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a forest tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Adventurer, Nature. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Odo Winthrop, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Anselm Clive, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his bow ready. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Anselm Clive, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item.


Social Check DCs


Shane Shirley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. His golden hair is kept up in a ponytail inside a deerstalker hat. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Fighting. Flaws: Fearful, Insomniac. Bonds: Rich, Job. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Shirley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Don Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He is portly but not overly obese. With a patchy white beard and wild white hair. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Family, Poor. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Don Hamilton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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