Bernard Blackwood, Male Human [Permalink]
Personal [hide]
Description: This southern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He has moderate length red hair. His eyes, though not visible through his cowl, are gray.
Personality: He is witty, but his monotone delivery comes off as unnerving Bernard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Scribe, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Kody Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair and beard is wavy and long. He wears a mask on his face.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Performer soon after.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Forgetful, Mundane. Bonds: Job, Criminal record. Occupation: Performer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Hubert Denholm, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears bulky violet painted plate armor. He has a hunchback. His silver hair is singed and shortened. His eyes are blue and catlike.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: Hubert was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Dyer again; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Rose (60 gp).
Raymond Darlington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has a large tan mantle and cape that has been intricately interwoven into his black robe and is in decent physical shape. His white hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.
History: He got into the Spy business at a young age. He was an apprentice working in his father's forge. He became a Spy soon after.
Motivation: To be a Mercenary again.
Flaws: Insomniac, Selfish. Bonds: Job. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Undercommon, Ignan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Manfred Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He got into the Marshal business at a young age. His mother was a soldier and died while he was still young. Manfred was left his mother's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Bonds: Attractive, Poor, Criminal record, Job, Military. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10 pp.
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