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NPC Generator

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Advanced [show]


Gerald Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue armored body suit, with a simple grey line shooting up and back down. His red hair is matted, messy, and big. His violet eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Cholmondeley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 16 (+3)8 (-1) 11 (+0)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Shane Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting grey shirt and pants. His long auburn hair is drawn into a two foot long braid. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family Shane was born on a far northern forest where he grew up under the tutelage of his father, an expert Navigator. He's since become an addict/alcoholic.

Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help

Ideals: Passionate. Flaws: Addict. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Shane Tinley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Moonstone (20 gp). Rock crystal (20 gp).


Social Check DCs


Arnold Sutherland, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large blonde tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Sutherland, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork Light steel shield.


Social Check DCs


Balimaar Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He tends to wear a large blue jacket. His top hat is riddled with cuts and holes. His hazel eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Cynical, Greedy. Bonds: Criminal record, Mentor, Adventurer. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Denholm, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Miles Tatum, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His blonde hair is long and unkept. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Bookbinder

Voice: Aggressive tone

Attributes [hide]

Miles Tatum, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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