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Shane Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large blue mantle and cape that has been intricately interwoven into his violet robe. His auburn hair, when down, is lengthy. His skin is flawless and his gray eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shane took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Layabout

Voice: German accent

Attributes [hide]

Shane Ashley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Onyx (40 gp). Rhodochrosite (4 gp). Jet (130 gp).


Social Check DCs


Anselm Soames, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Mayor, his mother struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his brother; and he's repulsed by the pc

Flaws: Selfish, Secretive, PTSD. Bonds: Attractive, Poor. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Anselm Soames, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)15 (+2) 5 (-3)14 (+2)
Skills Acrobatics +5, Perception -1
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple -1

Possessions: 300 gp.


Social Check DCs


Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red vest and prefers tan and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is thinning but still full. His brown eyes are passionate and lively.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Mason, who enjoyed hunting, Trey was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Extrovert. Flaws: Ugly. Bonds: In love, Nature, Slave. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Trey Mitchell, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 22000 cp.


Social Check DCs


Charles Garfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a tan suit. He wears a colorful flower in his white hair. His hazel eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.

Motivation: To reunite with his old friends; and money/treasure

Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich, Adventurer. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Charles Garfield, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Healer’s kit.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright grey suits and hats, and sports empty pouches on his belt. He has black hair. His eyes are green and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Bonds: Enemies, Adventurer, Criminal record. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Gunter Merton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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