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NPC Generator

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Advanced [show]


Norman Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy white pantaloons and a pastel scarf. He has a very tight haircut. His eyes are likewise amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He was granted divine powers by his dying brother.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Philantrophist, Gifted. Bonds: Slave, Adventurer. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Norman Stapleton, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long white hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Map Maker, Gerald learned a great deal about his mother's area of expertise. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Impeccable, Extrovert. Bonds: Job, Military, Family. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Gerald Lindsey, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Kensley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Gunter studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted arcane powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Opinionated, Gifted. Flaws: PTSD. Bonds: Attractive. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Gunter Kensley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)11 (+0) 12 (+1)6 (-2)
Skills Athletics +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Atterton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Theodoric studied abroad. Theodoric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theodoric decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Theodoric Atterton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1500 sp. Rich purple corundum (500 gp).


Social Check DCs


Lewis Milton, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. He keeps his long auburn hair kept up in a rat tail. His fierce blue eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the north. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Miner business at a young age. A few years later when the east was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets; and he has money and likes to spend it

Ideals: Pacifist, Professionalism. Bonds: Rich, Job, Immigrant, Guardian. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Lewis Milton, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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