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NPC Generator

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Advanced [show]


Kyle Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His red hair is kept up in a ponytail inside a Stetson hat. This hazel eyed westerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of orcs once and for all.

History: Born in the west to a Doctor, Kyle learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.

Motivation: Many orcs want him driven away; and find a way to reverse the transformation of his sister

Ideals: Optimist. Bonds: Poor, Enemies, Job, Family. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Cumberbatch, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Gilbert Barney, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor, and he perpetually has his dagger ready. He wears a top hat to hide his balding. His violet unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Disease, Greedy, Lazy. Bonds: Rich. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Gilbert Barney, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. Zircon (20 gp). Jade (130 gp). Zircon (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Crawford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. He keeps his white hair in a pixie cut. He has brown eyes and a grey hat with a green feather.

Personality: He likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a Layabout, his father struggled to pay the bills. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to open a new tavern; and to be a layabout again

Flaws: Antagonistic. Bonds: Criminal record, Poor, Guardian, Job. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Gomory Crawford, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Gold and topaz bottle stopper cork (800 gp). Solid gold idol (400 gp).


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and typically wears tan cloth garments or leather armor. His skin is also unnaturally pale. His black hair is kept up in a ponytail inside a wide-brimmed hat. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lance is combative with any and all who dare try his patience in the slightest.

History: He was raised in a island tribe. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Lance Everly, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 13000 sp.


Social Check DCs


Guy Adley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple tan robe with blue stripes complete with hood. His silver hair is thinning but still full. His gray eyes dart from person to person.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg; and to clean up the streets

Ideals: Gifted. Flaws: Insane. Bonds: Job, Family, Guardian. Occupation: Doctor

Voice: Slurs words

Attributes [hide]

Guy Adley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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