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NPC Generator

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Advanced [show]


Everard Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is black and curly. This hazel eyed westerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Stableman. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Everard Acton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp. Golden pearl (100 gp). Alexandrite (200 gp). 1 Hourglass.


Social Check DCs


Arnold Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with yellow socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of illithids once and for all.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Mercenary.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Flaws: Racist. Bonds: Job, Enemies, Religious, Adventurer. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Arnold Middleton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ralf Brady, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. When Ralf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Antagonistic. Bonds: Rich, Military, In love, Family. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Ralf Brady, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 7 (-2)13 (+1)
Skills Insight +0, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Thomas Tyndall, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His whole body is exceptionally muscular. He sports a long chestnut beard, and similarly colored long hair. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. He dropped out of school before completing his studies. He left for the west, certain he would find work there.

Motivation: To share knowledge with the world; and he seems to be bored by most things

Ideals: Joker, Logical. Flaws: Mundane. Bonds: Immigrant, Poor. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Tyndall, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 18 (+4)10 (+0)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +6

Possessions: 600 sp.


Social Check DCs


Ernest Halsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His hair is cut close to his head. His hazel eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Depressed. Bonds: Attractive, Immigrant, Military. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Ernest Halsey, Male Human Fighter 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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