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NPC Generator

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Advanced [show]


Reynard Hadley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male usually wears his brown robe and has his sword always slung over his shoulder. He is tall, broad shouldered and powerfully built. His red hair is lengthy and is close to two feet long. His gray eyes dart from person to person to random spaces in the air.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Bellfounder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Hedonist. Bonds: Enemies, Family, Rich, Criminal record. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Reynard Hadley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp.


Social Check DCs


Ernest Snowdon, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man is generally well dressed albeit a few years behind the times. His red hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Dyer, who enjoyed hunting, Ernest was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Snowdon, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 14 (+2)7 (-2)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2600 sp. Golden yellow topaz (600 gp). Alexandrite (600 gp).


Social Check DCs


Hubert Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black costume with the symbols of the sun god on his torso. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Gardener mother left him crippled. He was granted martial powers by his dying sister.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Slave. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Hubert Brixton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler.


Social Check DCs


Odo Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright auburn hair and a scraggly beard. His hazel eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Odo hails from a village terrorized by brigands. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He wants to meet his childhood hero; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Enemies, Slave, Adventurer. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Odo Cholmondeley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Simon Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his black hair up. His amber eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the north his family was never financially stable. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Simon's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Graeme, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Antitoxin. 2 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs

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