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NPC Generator

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Advanced [show]


Dean Fidget, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his scythe. He is an epitome of beauty. His long black hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Dean Fidget, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Silk rope. 1 Bullseye lantern. 1 Good lock.


Social Check DCs


Diggory Astley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right hand appears badly burned and disfigured. His white hair is cut jaggedly and amateurishly. His brown eyes dart from person to person.

Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Diggory Astley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 10 (+0)7 (-2)
Skills Intimidation +0, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Stapleton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. He has golden hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Guy Stapleton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Raymond Graham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is well dressed, constantly wearing a white suit, brown shirt, and tan tie. His red hair is kept up in a ponytail inside a small hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Job, Nature, Immigrant, Criminal record. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Raymond Graham, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Don Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears black cloth garments or leather armor. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He loathes his own lifestyle; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Opinionated. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Don Bradly, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)17 (+3) 11 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 16000 cp. Tiger eye turquoise (13 gp). Sardonyx (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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