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NPC Generator

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Advanced [show]


Everard Nash, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His hair is red and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying brother.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the north

Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Nash, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Diggory Berkeley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his hammer. With a patchy chestnut beard and wild chestnut hair. His gray eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.

History: He got into the Layabout business at a young age. He was taken as a slave by a traveling circus and forced to perform He became a Layabout soon after.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and wants to open a new tavern

Ideals: Professionalism. Flaws: Shy. Bonds: Job, Slave. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Diggory Berkeley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)16 (+3) 18 (+4)14 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Miles Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Junk Dealer does. His hair is always cut to a buzz. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast forest. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Baker again; and he is unsatisfied with his job

Flaws: Shy, Selfish. Bonds: Job, Poor, Nature. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Miles Bentley, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Conrad Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a violet collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His white hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich southern family. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist, Philantrophist. Bonds: Attractive, Rich, Nature. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Conrad Mori, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Coral (140 gp). Chrysoberyl (140 gp).


Social Check DCs


Ralf Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Shy. Bonds: Attractive, Enemies, Immigrant, Rich. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Ralf Fulton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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