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NPC Generator

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Advanced [show]


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. He sports a long auburn beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Guy was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic. Bonds: Criminal record, Family, Rich, Attractive. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Guy Heiser, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)6 (-2) 14 (+2)12 (+1)
Skills History +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Roger Kirby, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born in the south to a Shipwright, Roger learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Roger Kirby, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a trident on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his white hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: This man loves music and to teach people music more than just about anything. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end.

Ideals: Fighting, Artistic. Bonds: Attractive, In love. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Thomas Springfield, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theodoric Easton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His long black hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Layabout business at a young age. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he is content

Ideals: Optimist, Logical. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Theodoric Easton, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: A life-sized copper and silver statuette of a cockatrice. (20 gp). 1 Minor magic item.


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with red stripes complete with hood. He carries a battered quarterstaff and tarnished hand crossbow as well. His hair is short and silver. His eyes, though not visible through his cowl, are hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 5 years.

Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Job, Slave. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Bertram Norton, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 14 (+2)11 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin, Giant, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. Aquamarine (900 gp).


Social Check DCs

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