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Advanced [show]


Bertram Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered morningstar and tarnished whip as well. He has a very tight haircut. His eyes, though not visible through his cowl, are green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Wharton, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 8 (-1)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven, Halfling, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with pastel highlights, and long blue pants that bunch up around his shoes, and he perpetually has his flail ready. With a patchy brown beard and wild brown hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Courier, who enjoyed hunting, Gilbert was taken on many hunting expeditions. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and he is greedy

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Nature, Family, Rich. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Gilbert Stansfield, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)10 (+0) 17 (+3)17 (+3)
Skills Deception +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Everard Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Everard Marlee, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Reynard Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Server uniform. He keeps his white hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Server for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a sculptor again

Flaws: Antagonistic, Greedy. Bonds: Job, Religious, Rich. Occupation: Server

Voice: Squeaky

Attributes [hide]

Reynard Blyth, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 16 (+3)18 (+4)
Skills Athletics +3, History +5
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 20 pp. Silver chalice with lapis lazuli gems (50 gp). 1 Minor magic item.


Social Check DCs


Manfred Hadleigh, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears his chestnut hair up. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and regain custody of his son

Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Manfred Hadleigh, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 13 (+1)6 (-2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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