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Advanced [show]


Theobald Skelton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Priest. He has red hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a mountains tribe. His father was a soldier and died while he was still young. Theobald was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Priest.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Flaws: Terse, Fearful. Bonds: Attractive, Job, Nature, Military. Occupation: Priest

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Skelton, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Beverly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. His long golden hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Bonds: Rich, Slave, Attractive, Religious, Military. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Drogo Beverly, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 2 Smokesticks. 3 Antitoxin.


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered tan stockings, and carries morningstars. His long brown hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Bertram hails from a village terrorized by drow. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he wants revenge against drow

Ideals: Fighting, Disciplined, Persistence. Flaws: Insomniac. Bonds: Enemies. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Bertram Yeardley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Heward Clive, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His auburn hair is kept up in a ponytail inside a feathered hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.

History: He was born to loving parents in a slum to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Bookbinder like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Poor, Has a crush, Job. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Clive, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. Deep blue spinel (900 gp). Black pearl (900 gp). 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Disguise kit.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, tan shirt, and black tie. His blonde hair is cut jaggedly and amateurishly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Addict. Bonds: Job, Nature, Criminal record, Adventurer. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Anselm Cooper, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Small steel mirror. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs

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