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NPC Generator

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Advanced [show]


Patrick Merton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Servant. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: Patrick was born the youngest of three triplets. He dropped out of school before completing his studies. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Professionalism, Logical. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Patrick Merton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)5 (-3) 14 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adelard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is wearing a long, white cloak. His auburn hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the west to a Cook, Adelard learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Cook soon after.

Motivation: To prove his worth to the world; and to reunite with his absent father

Flaws: Insane, Impulsive. Bonds: Rich, Job, Mentor, Family. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Adelard Sherwood, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 18 (+4)14 (+2)
Skills Insight +6, Performance +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Bullseye lantern. 1 Magnifying glass.


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Passionate, Extrovert. Bonds: Mentor, Job, Adventurer. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Anselm Astley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Gilbert Brixton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has violet eyes and a tan hat with a yellow feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Adventurer, Family. Occupation: Shipwright

Voice: Aggressive tone

Attributes [hide]

Gilbert Brixton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver, silky, and of moderate length. His eyes are green and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Courier mother left him crippled. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Addict, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Don Myerscough, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 2 Alchemist’s fire.


Social Check DCs

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