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Advanced [show]


Godfrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears pastel cloth garments or leather armor. His golden hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Godfrey was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Adventurer, Attractive, Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Godfrey Birkenhead, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)13 (+1) 13 (+1)8 (-1)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Odo Merton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his nunchaku always slung over his shoulder. He carries a battered axe and tarnished nunchaku as well. He has done his best to style his brown hair to look like a famous performer. His fierce amber eyes like to dwell on things.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: A powerful wizard made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Junk Dealer job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Philantrophist. Bonds: Job, Mentor, Religious. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Merton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Bristol, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large green jacket. He sports a long red beard, and similarly colored long hair. He has gleaming, smiling amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Wymar was born the youngest of three triplets. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he wants revenge against dire rats

Ideals: Joker. Bonds: Attractive, Has a crush, Family, Nature, Enemies. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Wymar Bristol, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bernard Ainsley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears a simple tan robe with brown stripes complete with hood. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Bernard studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he feels kind of lost in life

Ideals: Gifted. Flaws: Insomniac, Depressed, Insane. Bonds: Military. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Bernard Ainsley, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)8 (-1) 11 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Citrine (30 gp). Red garnet (70 gp).


Social Check DCs


Norman Bradly, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, blue cloak. He wears a wide-brimmed hat to hide his balding. His eyes are blue and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. Norman was born on a far southern island where he grew up under the tutelage of his father, an expert Baker. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Norman Bradly, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 70 pp.


Social Check DCs

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