Norman Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large brown jacket. He keeps his blonde hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He desires power and/or immortality; and wants to work out more often
Ideals: Disciplined, Athletic. Bonds: Has a crush, Adventurer, Nature. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 90 pp. 1 Darkwood Buckler.
Norman Braxton, Male Human [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright black suits and hats, he is not a threatening figure. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.
History: Norman was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a painter again
Ideals: Impeccable. Flaws: Ugly, Impulsive, PTSD. Bonds: Job, Family. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
Gerard Chatham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow coat over a violet low-cut shirt, and a broad hat upon his head. His broad hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Sensitive, Antagonistic. Bonds: Rich, Military. Occupation: Scribe
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Godfrey Hayes, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Doctor, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Optimist. Bonds: Attractive, In love, Nature, Criminal record, Family. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Jocelyn Northcott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long blonde beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted necromantic powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often
Ideals: Athletic, Gifted. Bonds: Poor, Religious, Nature. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 20000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
