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Advanced [show]


Arnold Middleton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his club. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by drow. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and he wants revenge against drow

Ideals: Opinionated. Bonds: Poor, Enemies, Mentor. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Arnold Middleton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Goblin, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He has a small bristly mustache and wavy chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: To be a Butcher again.

Ideals: Joker, Philantrophist. Flaws: Insomniac. Bonds: Rich, Attractive, Job. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Gilbert Fawcett, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)10 (+0) 6 (-2)16 (+3)
Skills History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Azurite (15 gp). Lapis lazuli (15 gp). Freshwater pearl (15 gp). Onyx (80 gp).


Social Check DCs


John Kimberly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Guard. He keeps his red hair in a flapper bob. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

John Kimberly, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Athletics +1, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp. 1 Everburning torch.


Social Check DCs


Richard Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bristling with hidden weapons, mostly flails and rapiers. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Pacifist, Logical. Bonds: Rich, Criminal record, Immigrant. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Richard Tinley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)6 (-2) 10 (+0)10 (+0)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 1100 sp. White pearl (110 gp). 1 Smokesticks.


Social Check DCs


Lewis Cason, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). He wears his red hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Brewer.

Motivation: Expand his business; and he desires power and/or immortality

Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Lewis Cason, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 38000 sp. Coral (90 gp). Onyx (60 gp).


Social Check DCs

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