Odo Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a yellow broad hat and yellow clothes. He wears a broad hat to hide his balding. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: To be a Miner again; and wants to open a new tavern
Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Military, Immigrant, Job. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Charles Davenport, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His whole body is exceptionally muscular. He wears his red hair down. He wears an eyepatch.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.
History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Immigrant, Poor. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Kyle Soames, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His fierce violet eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero.
Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Rich, Adventurer, Slave. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Lance Barclay, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown and very short. His eyes are likewise brown.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south, but his parents moved at a very young age to the north. Like his father and his sister before him, after school he went straight into learning to become a Dilettante. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep
Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Job. Occupation: Dilettante
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
Peter Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. He keeps his blonde hair in a flapper bob. His green eyes are passionate and lively.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Peter was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by illithids. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud; and revenge
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
