Gunter Marley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with white pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He would rather hide behind his crafts than deal with other people.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Religious, Enemies. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Miles Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He has wavy white hair. His violet eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Barrister. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Miles was born in the east. At a young age he loved to build and create. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Miles's mother didn't care for him much, and the feeling was mutual. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Amber (150 gp). Coral (150 gp). Banded agate (9 gp).
Anselm Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is physically well-built. He has auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.
History: He comes from a rich western family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Backpack. 1 Silk rope.
Gerald Preston, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is knotted and matted. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Racist. Bonds: Rich, Attractive, Job, Military. Occupation: Sellsword
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 6 (-2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 4 Antitoxin. 1 Holy water. 7 Acid flasks. 7 Acid flasks.
Nicholas Wakefield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green armored body suit, with a simple violet line shooting up and back down. He wears his silver hair down. His eyes are likewise hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Nicholas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Moonstone (30 gp). 1 Minor magic item.
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