Norman Brandon, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his white hair to look like a famous performer. His eyes, though not visible through his cowl, are gray.
Personality: Calm and collected, he is a well trained Detective. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Norman was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Detective.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Athletic. Bonds: Poor, Job, Attractive, Family. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Alexandre Stanley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown and curly. His eyes are gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Alexandre hails from a village terrorized by gnolls. His childhood dream was to be a Ruler, but he was a colossal failure. He has drifted from career to career and currently works as a Map Maker.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. Jade (90 gp). Rich purple corundum (500 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Miles Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his white hair down. He has several tiny jet earrings on each ear.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he has money and likes to spend it
Ideals: Fighting, Athletic. Flaws: Mundane, Shy, Disease. Bonds: Rich. Occupation: Ruler
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Everard Kent, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a green cloak and cross-gartered grey stockings. He wears his black hair down. His hazel unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Navigator business at a young age. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Disciplined, Athletic. Flaws: Disease. Bonds: In love, Job. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp.
Bertram Budd, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a white suit, tan shirt, and blue tie. His blonde hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear.
Ideals: Joker, Entrepeneur. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Deep green spinel (70 gp). Jade (70 gp). 2 Antitoxin. 2 Antitoxin. 3 Alchemist’s fire.
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