Trym Wentworth, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is still thick. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.
History: Trym was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Professionalism. Bonds: Family, Job. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Old masterpiece painting (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Solomon Woods, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fancy green suit. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small island village. He was taken from his home at a very young age. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Joker, Extrovert. Bonds: Attractive, Nature, Slave. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp.
Gunter Barclay, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered
History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his old friends.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theodoric Sydney, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear brown pants and tee shirts. He is tall, broad shouldered and powerfully built. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.
History: Born in the east his family was never financially stable. He worked as a nervous Navigator and found it very stressful. He now owns his own business.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Passionate, Professionalism, Impeccable. Bonds: Poor, Job. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Gold dragon comb with red garnet eye (900 gp). Brass mug with jade inlays (500 gp).
Wymar Anderton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing colorful clothing, dressed as a Baker. His whole body is exceptionally muscular. His long white hair is drawn into a two foot long braid. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born on a small isolated farm. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Family, Nature, Military. Occupation: Baker
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp.
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