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NPC Generator

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Advanced [show]


Heward Colby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a yellow suit, green shirt, and grey tie. His hair is long and black with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Bather business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up work as a Bather and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Carpenter again; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, PTSD. Bonds: Job, Religious. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Heward Colby, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Malachite (13 gp). Hematite (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Conrad Tinley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear black pants and tee shirts. His head has been shaved. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast desert. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by orcs. Conrad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Immigrant. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Conrad Tinley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)8 (-1) 18 (+4)15 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Peter Hailey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Shepherd. He wears a colorful flower in his red hair. His fierce blue eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: He got into the Shepherd business at a young age. He worked as a nervous Shepherd and found it very stressful. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Gifted. Bonds: Job, Attractive, Poor. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Peter Hailey, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jasper (20 gp). Chalcedony (20 gp). 1 Darkwood Shield. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


William Brownrigg, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears professional attire. His silver hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.

Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.

History: William was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

William Brownrigg, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Golden yellow topaz (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Bertram Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. His eyes are hazel and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Bertram hails from a village terrorized by goblins. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Enemies, Religious. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Bertram Hadleigh, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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