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Advanced [show]


Odo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and white handkerchief worn on his right side, and he perpetually has his rapier ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the old dungeon and found the beat up rapier and armor he uses now. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Nature, Job, Rich. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Odo Hallewell, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp).


Social Check DCs


Anselm Kinsley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is well dressed, but even with his fine clothing he looks run-down. His left leg appears badly burned and disfigured. His long white hair is drawn into a two foot long braid. This hazel eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by orcs. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is terrified, and will act out of fear; and a deep hatred of orcs

Flaws: Fearful. Bonds: Enemies, Nature, Slave. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Anselm Kinsley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)17 (+3) 11 (+0)9 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Terran, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. 1 Masterwork Common Melee.


Social Check DCs


Henry Tatum, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair, while still mostly blonde, has prominent grey streaks. This violet eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a slaver, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Henry never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Passionate, Optimist. Bonds: In love, Mentor, Religious. Occupation: Bather

Voice: American accent

Attributes [hide]

Henry Tatum, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 6 (-2)12 (+1)
Skills Acrobatics +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +0

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Wymar Emsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel.

Personality: He loves telling others what to do and how they should feel about things. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Wymar hails from a village terrorized by giants. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and revenge

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Guard

Voice: Stutters

Attributes [hide]

Wymar Emsworth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)18 (+4) 12 (+1)10 (+0)
Skills Acrobatics +0, Deception +2
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. 3 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Don Brandon, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and likes to wear ponchos typically of a light blue in addition to tight pants. His skin is also unnaturally pale. His hair is short and silver. His gray unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Disease, Shy. Bonds: Rich, Has a crush. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Brandon, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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