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NPC Generator

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Advanced [show]


Ralf Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his white robe and has his falchion always slung over his shoulder. His long chestnut hair reaches down to his waist. His green eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Ralf studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He moves from town to town, unable to find a place to settle.

Motivation: To be a Barkeep again; and expand his business

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Ralf Kenley, Male Human Fighter 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp. Alexandrite (400 gp).


Social Check DCs


Alexandre Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his axe ready. His black hair is knotted and matted. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Alexandre Northcott, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1600 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. He has a dull look in his hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich southern family. He has had some formal poetry training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Clapham, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)8 (-1) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. A small bag of saffron. (10 gp).


Social Check DCs


John Ogden, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His red hair, when down, is lengthy. He wears an eyepatch.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: John hails from a village terrorized by gnolls. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his music dream.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Family, Enemies. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

John Ogden, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)8 (-1) 14 (+2)16 (+3)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Hematite (7 gp). Violet garnet (400 gp). 1 Silver holy symbol. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His auburn hair is cut short. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against gnolls; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer, Enemies. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Anselm Graham, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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