Roland Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a yellow tunic with white highlights, and long tan pants that bunch up around his shoes. He wears a colorful flower in his silver hair. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a great chef.
History: Born to a poor family in the city he treasured whatever gifts he got. His arcane abilities were realized during a raid on his village. He now travels the world, in search of power and loot.
Motivation: Wants a kiss; and he's in love
Ideals: Gifted. Bonds: Poor, Attractive, Adventurer, Has a crush. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 11000 cp. Rock crystal (80 gp).
Henry Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His deerstalker hat is riddled with cuts and holes. His eyes are blue and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Disease, Insomniac. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp.
Drogo Woods, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He carries a battered kukri and tarnished spear as well. He wears his silver hair up. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He uses divination through singing.
History: Drogo was born in the north. At a young age he loved to build and create. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He got away from his former life and has fallen to alcoholism.
Motivation: His spouse's relatives view him with great suspicion; and human compassion
Ideals: Fighting, Gifted, Persistence. Flaws: Addict. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Cory Huckabee, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is renowned for his bright brown suits and hats. His red hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is a bit of a kleptomaniac; and he is currently in port desperately looking for someone to get him out
Flaws: Shy. Bonds: Poor, Criminal record, Nature, Slave. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Lewis Walcott, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His blonde hair is cut short with large spiked bangs in the front. He has hazel eyes and a tan hat with a brown feather.
Personality: Eccentric and domineering, Lewis will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally
Ideals: Extrovert, Gifted. Flaws: Insane, Mundane. Bonds: Military. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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