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NPC Generator

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Advanced [show]


Clerebold Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is still thick. He has brown eyes and a pastel hat with a tan feather.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Rich, Mentor. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Clerebold Everly, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)4 (-3) 16 (+3)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting red shirt and pants and is in decent physical shape. His white hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered writing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Adventurer, Rich. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Anselm Eastaughffe, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Springfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown Stetson hat and brown clothes and is in decent physical shape. He has done his best to style his auburn hair to look like a famous performer. He is baby faced.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: Geoffrey was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Springfield, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he typically wears black cloth garments or leather armor. His blonde hair has been sun bleached extensively. His brown eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He would like to get married and retire; and he is a bit of a kleptomaniac

Ideals: Joker, Fighting, Gifted. Bonds: Criminal record, Has a crush. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Anselm Stanley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2200 sp. Brown-green garnet (60 gp). Tourmaline (60 gp). 6 Acid flasks. 1 Antitoxin. 1 Thunderstones.


Social Check DCs


Everard Acton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His golden hair is smooth and relatively long. His amber eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Human people; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Adventurer, Military. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Everard Acton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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