Ralf Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean tan cloak covering his clean studded leather. His hair is golden, silky, and of moderate length. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3100 sp. Coral (150 gp). Jade (150 gp). Coral (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Ernest Beverly, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His moppish brown hair is in a traditional bowl cut. His eyes are amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.
Motivation: His religion dominates his actions; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Family, Religious. Occupation: Unemployed
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ralf Alby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large brown mantle and cape that has been intricately interwoven into his black robe. He sports a flattop hair cut. He wears a mask on his face.
Personality: He has always had a great fascination with Human culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Ralf was born in the west. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Justice, Persistence. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Trym Winchester, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized topaz on his right hand. He has brown hair. This gray eyed westerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.
History: From birth he was tutored by a cruel and relentless mentor. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Pacifist. Bonds: Rich, Mentor, Nature. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 700 sp. 1 Buckler. 1 Half-Plate.
Anselm Clive, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His blonde hair is lengthy. He has gleaming, smiling green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Animal Trainer profession.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Banker job and began his own company from there.
Motivation: Retire the richest man in the west; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: In love, Job. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!