Gerard Rodney, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: He was born at the edge of vast plains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Nature, Criminal record. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gerard Astley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man sports black clothing, slightly heavier than average wear. His red hair, when down, is lengthy. He has a dull look in his amber eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the west. A gifted student he started as a Bellfounder, but he got bored and became a Guard. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Sabotage a competitor.
Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Terran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp.
Anselm Dudley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with top hat. With bright brown hair and a scraggly beard. His blue eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a plains tribe. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
Lewis Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His skin is fair and his fingers are delicate and long. He has done his best to style his brown hair to look like a famous performer. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the west. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and he has decided he is irredeemable
Ideals: Pacifist. Bonds: Job, Adventurer, Nature, Criminal record. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1700 sp.
Reynard Roscoe, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His silver hair is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Reynard hails from a village terrorized by brigands. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs.
Bonds: Attractive, Guardian, Rich, Enemies, Religious. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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