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NPC Generator

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Advanced [show]


Geoffrey Blyth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has a long white beard with little hanging trinkets. His skin is flawless and his brown eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Geoffrey Blyth, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Nicholas Berkeley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears tight fitting clothing which further accentuates his frame. His black hair is thinning but still full. His eyes are brown and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Nicholas hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Enemies, Nature, Job. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nicholas Berkeley, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 7 (-2)7 (-2)
Skills Medicine +0, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Richard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is blonde and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His father raised him in a mountain cabin. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly, Shy. Bonds: Criminal record, Nature, Immigrant. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Richard Cholmondeley, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 13 (+1)6 (-2)
Skills Insight +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Stanford, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair and beard is wavy and long. His skin is flawless and his violet eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Godfrey was born in the north. At a young age he loved to build and create. A gifted student he started as a Hunter, but he got bored and became a Adventurer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Godfrey Stanford, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 17 (+3)8 (-1)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp. Tiger eye turquoise (11 gp). Eye agate (11 gp). Golden yellow topaz (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Alston, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, brown cloak. His chestnut hair is heavily combed to the right. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.

History: A powerful necromancer made him what he is. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Adventurer, Mentor, Enemies. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Alston, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs

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