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NPC Generator

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Advanced [show]


Heward Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his white hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a laborer again

Ideals: Persistence. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Heward Atterton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Trym Weld, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His brown hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. Trym was born on a far western island where he grew up under the tutelage of his father, an expert Roofer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Opinionated, Impeccable. Bonds: Attractive, Military, Immigrant, Adventurer. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Trym Weld, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 16 (+3)8 (-1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Alex Camden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown painted combat armor at almost all times. He wears his blonde hair up. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Criminal record. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Camden, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 7 (-2)12 (+1)
Skills Insight +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Silver comb with moonstones (300 gp). 8 Acid flasks. 3 Thunderstones.


Social Check DCs


Shane Denholm, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears many layers of old clothing at all times. He has no hair. His thin eyebrows rest above his beady hazel eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Shane hails from a village terrorized by drow. A freak accident while working with his Painter mother left him crippled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Disciplined. Flaws: Ugly, Secretive, Disease. Bonds: Poor, Enemies. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Shane Denholm, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)14 (+2) 9 (-1)5 (-3)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Guy Byron, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has a massive crush on the younger sibling of the Tailor who has hired him part-time. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Flaws: PTSD. Bonds: Attractive, Has a crush, Military, Rich. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Byron, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 7 (-2)15 (+2) 7 (-2)17 (+3)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp. Moss agate (13 gp). Coral (120 gp). Moss agate (13 gp). Tiger eye turquoise (13 gp).


Social Check DCs

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