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NPC Generator

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Advanced [show]


Tim Weld, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He is wearing a long, grey cloak. His brown hair is cut short with large spiked bangs in the front. He has gleaming, smiling green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk

Ideals: Opinionated. Bonds: Attractive, Criminal record, Guardian, Adventurer. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Tim Weld, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 36000 sp. Black pearl (800 gp). Deep blue spinel (800 gp). Star ruby (800 gp).


Social Check DCs


Randal Hartford, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a white small hat and white clothes. He has a small bristly mustache and wavy silver hair. His ears are large.

Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Bather business at a young age. He dropped out of school before completing his studies. He now owns his own business.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Logical, Optimist. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Bather

Voice: American accent

Attributes [hide]

Randal Hartford, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 17 (+3)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alexandre Dayton, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and many drow want him driven away

Ideals: Joker. Bonds: Poor, Has a crush, Religious, Enemies. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Alexandre Dayton, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)18 (+4) 10 (+0)11 (+0)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Dwarven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Banded agate (15 gp).


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Solomon was born in the west. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Insane, PTSD. Bonds: Attractive. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Solomon Graeme, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Rock crystal (40 gp).


Social Check DCs


Patrick Copeland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a yellow and blue handkerchief worn on his right side. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Flaws: Antagonistic, Shy, Greedy. Bonds: Nature, Adventurer. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Patrick Copeland, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 29000 sp.


Social Check DCs

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