Rolf Rutland, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears an entirely brown suit with blue socks and a vest with buckled shoes. His black hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Rolf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rolf decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Extrovert. Flaws: Addict. Bonds: Rich, Religious, Criminal record. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Halfling, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 11000 cp. Azurite (15 gp). Malachite (15 gp). 1 Minor magic item.
Conrad Sherwood, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His hair is chestnut, silky, and of moderate length. His eyes are amber and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.
History: Sold as a small child to a wizard, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Conrad has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and revenge
Flaws: Selfish, Impulsive, Disease. Bonds: Attractive, Mentor. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: Old masterpiece painting (800 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp).
Richard Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a moderate pudge and is not very fit. He keeps his long golden hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Richard was born the youngest of three triplets. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.
Motivation: Wishes to resurrect an old love; and to reunite with his absent mother
Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Adventurer, In love. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Roger Gracey, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in green turtlenecks beneath a brown coat with black slacks. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep.
Ideals: Impeccable, Gifted. Flaws: Insomniac, Fearful. Bonds: Adventurer. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 3 Tanglefoot bags.
Odo Abram, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears just a white suit and is in decent physical shape. His blonde hair is cut short. His hazel eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Impeccable, Entrepeneur. Flaws: Forgetful, Antagonistic. Bonds: Adventurer. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 18 (+4) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Ignan, Druidic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.
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