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NPC Generator

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Advanced [show]


Dean Wentworth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a blue suit, pastel shirt, and red tie. He is an epitome of beauty. He wears a top hat to hide his balding. His gray eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: Dean lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered east to less war torn lands. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Attractive, Family. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Dean Wentworth, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Malachite (16 gp). Chrysoprase (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Brent, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His red hair is slicked back into a classic pompadour. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Religious, Rich, Job, Adventurer. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Gilbert Brent, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Ramsey, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also hits on men, regardless of circumstances.

History: When he was but 4 years old his parents immigrated from the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the south, certain he would find work there.

Motivation: He wants to get laid.

Ideals: Passionate. Flaws: Addict. Bonds: Poor, Immigrant, Has a crush. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Hugh Ramsey, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Smoky quartz (50 gp). Deep blue spinel (900 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Drogo Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, green cloak. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up in a very large beehive style do. His fierce gray eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Drogo was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and wants to raise his children well

Ideals: Disciplined. Flaws: Impulsive. Bonds: Slave, Family, Job. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Drogo Clapham, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 5 (-3)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Small steel mirror. 1 Climber’s kit. 1 Average lock.


Social Check DCs


William Clinton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His chestnut hair is long and unkept. He has gleaming, smiling gray eyes.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Dyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Flaws: Ugly, Insane, Lazy, Disease, Insomniac. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

William Clinton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Moss agate (10 gp). Hematite (10 gp). Zircon (50 gp).


Social Check DCs

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