Adelard Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy black suit. His auburn hair is thinning but still full. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of goblins once and for all.
History: Adelard was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist, Logical. Bonds: Attractive, Enemies, Religious. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Henry Walcott, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean blue cloak covering his clean studded leather. He wears his red hair up. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born into a rich family. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now mingles about in high society.
Motivation: To unite with his sister; and to reunite with his absent father
Ideals: Joker. Flaws: Ugly. Bonds: Family, Rich, Enemies. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Shane Anderton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he has the majority of his body covered in plate. His red hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Shane took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and human compassion
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Occupation: Tanner
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Alexandre Upton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. His hair, while still mostly golden, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Alexandre was born in the west. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Impulsive, PTSD. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Raymond Eastoft, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he has a large black mantle and cape that has been intricately interwoven into his tan robe. His long blonde hair is drawn into a two foot long braid. He has green eyes and a black hat with a tan feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Raymond never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Professionalism. Flaws: Shy. Bonds: Rich, In love, Enemies. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
