Charles Everly, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. His red hair is unkempt and raggedy. His eyes are blue and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a forest tribe. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Slave, Enemies. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Aldous Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy violet pantaloons and a tan scarf. His hair, while still mostly blonde, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark
Ideals: Optimist, Opinionated, Impeccable. Bonds: Adventurer, Mentor. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 900 sp.
Jocelyn Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright violet suits and hats. His silver hair is braided into rings. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Jocelyn was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Flaws: Cynical, Impulsive. Bonds: Attractive, Nature, Religious. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp.
Richard Breeden, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He very much looks the part of a Fletcher. Beneath his clothing is a huge mess of scar tissue. He wears his white hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Joker. Flaws: Impulsive. Bonds: Job, Slave. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 4 (-3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
Conrad Merton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fancy white suit. His golden hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Amber (120 gp). Red-brown spinel (120 gp). Blue quartz (7 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
