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NPC Generator

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Advanced [show]


Conrad Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Farmer. He has golden hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south. He worked as a nervous Farmer and found it very stressful. He has worked as a Farmer like his father before him.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Addict, Hedonist. Bonds: Military, Immigrant, Job. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Conrad Thorpe, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 9 (-1)7 (-2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Norton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. He is an epitome of beauty. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Cory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Insane, Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Cory Norton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Gerard Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk

Ideals: Philantrophist, Entrepeneur, Impeccable. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Copeland, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Deception +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Frederick Alton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears baggy black pantaloons and a green scarf. His whole body is exceptionally muscular. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He feeds upon the attention of others.

History: He was raised in a island tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Nature, Religious. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Alton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hugh Paxton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. He sports a long brown beard, and similarly colored long hair. His fierce brown eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the large cave and found the beat up club and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Poor, Criminal record, Nature. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Paxton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Violet garnet (900 gp).


Social Check DCs

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