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NPC Generator

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Advanced [show]


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His silver hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: He has money and likes to spend it; and wants to raise his children well

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Family, Rich. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Gomory Graeme, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)15 (+2) 6 (-2)17 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 8
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1900 sp. 1 Good lock.


Social Check DCs


Manfred Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of death around his neck, and a nunchaku on his belt. With a patchy black beard and wild black hair. His amber unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Adventurer, Military. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Manfred Wheatley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)7 (-2) 16 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Roland Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He has never given up on his writing dream.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Military, Job. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Roland Barlow, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Raymond Wellington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his blonde hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Masseuse, Raymond learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants revenge against illithids; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Bonds: Job, Rich, Attractive, Enemies. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Raymond Wellington, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Warwick, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a lot of dark rich colors, with gold accents. His hair is brown and curly. This amber eyed northerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Henry's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Henry Warwick, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)4 (-3) 15 (+2)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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