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NPC Generator

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Advanced [show]


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a long, tan, dusty cloak. He is tall, broad shouldered and powerfully built. His tied-back hair is chestnut. He has gray eyes and a tan hat with a blue feather.

Personality: He is irascible and easily irritated. He can't help but pocket interesting objects he comes across

History: He was raised in a plains tribe. He has chosen to use the inheritance that was left to him frivolously. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure.

Flaws: Antagonistic. Bonds: Criminal record, Nature, Rich. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Gerald Ainsley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)4 (-3) 13 (+1)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp.


Social Check DCs


Arnold Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in violet turtlenecks beneath a red coat with white slacks. His black hair is cut short with large spiked bangs in the front. His violet eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Fearful. Bonds: Mentor. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Gentry, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Don Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. He has moderate length white hair. This green eyed northerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Logical, Entrepeneur. Flaws: Terse. Bonds: Attractive, Military, Criminal record. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Don Enfield, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: William lived on a farm with his father, near the main road leading to a nearby town. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Insomniac, Depressed. Bonds: Adventurer, Family. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

William Blankley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Abyssal, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Bullseye lantern.


Social Check DCs


Dean Clive, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear flannel. His hair, while still mostly silver, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Adventurer, Nature. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Dean Clive, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs

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