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Advanced [show]


Dean Wade, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man prefers to wear flannel. His hair is long and red with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 7 years old his parents immigrated from the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Wade, Male Human Fighter 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Insight +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Gold dragon comb with red garnet eye (700 gp). Solid gold idol (1200 gp).


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak, and carries glaives. His black hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of a Sculptor, who enjoyed hunting, Gerard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Criminal record, Nature, Family. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Gerard Marleigh, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Simon Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich western family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Simon Brixton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Norman Stafford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is knotted and matted. He has several tiny ruby earrings on each ear.

Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich northern family. He worked as a nervous Dyer and found it very stressful. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Guardian, Job. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Norman Stafford, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Tourmaline (150 gp). Lapis lazuli (15 gp). Sardonyx (40 gp).


Social Check DCs


Randal Byron, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his right hand. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.

History: Randal was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Bonds: In love, Job, Adventurer, Criminal record. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Randal Byron, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs

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