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NPC Generator

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Advanced [show]


Everard Yardley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears dark leathers with embroidery. He has a long blonde beard with little hanging trinkets. He has a dull look in his brown eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Attractive, Criminal record. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Everard Yardley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)14 (+2) 14 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Henry Sheldon, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His blue eyes are passionate and lively.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Fearful, Secretive. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Henry Sheldon, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Shane Heiser, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears light armors faded through time and improper care. He has wavy chestnut hair. His hazel eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Military. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Shane Heiser, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2400 sp. Smoky quartz (40 gp). Banded agate (7 gp). Malachite (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Kinsley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear grey tank tops with tan pants. He has a white handlebar mustache and slicked back white hair. His eyes are green and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lance took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Optimist, Fighting. Bonds: Enemies, Nature, In love. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Kinsley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast desert. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he has a crush on the local healer

Ideals: Disciplined. Flaws: Disease, Impulsive. Bonds: Attractive, Nature. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Bertram Gentry, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 14 (+2)18 (+4)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Chrysoberyl (40 gp). Chrysoprase (80 gp). Deep blue spinel (700 gp). Deep green spinel (40 gp). 1 Minor magic item.


Social Check DCs

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