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NPC Generator

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Advanced [show]


Robert Oakley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright golden hair and a scraggly beard. His ears are large.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a wizard, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Seeks redemption; and to be a apothecary again

Flaws: Ugly, Insane. Bonds: Criminal record, Mentor, Job. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Robert Oakley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 8 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Everard Gresham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is kept up in a ponytail inside a broad hat. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.

Motivation: He is compelled to act according to his religious beliefs; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Mundane. Bonds: Family, Nature, Religious. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Everard Gresham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Justin Lindsay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears a feathered hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is afraid of women and trembles around them

History: Justin was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Meet up once more with his childhood friend; and to clean up the streets

Flaws: Shy. Bonds: Nature, Job, Adventurer, Guardian. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Justin Lindsay, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Budd, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears many layers of old clothing at all times. With bright auburn hair and a scraggly beard. He has green eyes and a blue hat with a tan feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Anselm Budd, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Bertram Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, white cloak. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His long silver hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Rich, Nature. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Bertram Ridley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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