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NPC Generator

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Advanced [show]


Gomory Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean pastel cloak covering his clean studded leather. With a patchy red beard and wild red hair. He has gleaming, smiling violet eyes.

Personality: He acts crazy and hedonistic. He is afraid of men and trembles around them

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Flaws: Hedonist, Shy, Mundane, Depressed. Bonds: Job. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Gomory Cholmondeley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1700 sp. 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Simple lock.


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his quarterstaff. His moppish golden hair is in a traditional bowl cut. His eyes are hazel and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Antagonistic. Bonds: Religious, Poor. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Gerald Alton, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Anselm Reid, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with deerstalker hat. He wears a deerstalker hat to cover his moderate length golden hair. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Philantrophist, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Anselm Reid, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)8 (-1) 11 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Aldous Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green cloak and cross-gartered blue stockings. He is bald on top and has large brown tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Aldous Ashton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Patrick Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His hair is auburn and curly. His eyes are amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful brothel owner made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Professionalism. Flaws: Fearful. Bonds: Immigrant, Mentor, Adventurer, Criminal record. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Patrick Yeardley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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