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Advanced [show]


Lewis Willoughby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish silver hair is in a traditional bowl cut. His eyes are amber and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Artistic. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Lewis Willoughby, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)17 (+3) 8 (-1)15 (+2)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Draconic, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Navigator. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Kyle was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He struck the Navigator job and began his own company from there.

Motivation: To protect his home.

Ideals: Athletic. Flaws: Depressed. Bonds: Guardian, Military, Job, Immigrant. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Cumberbatch, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Blue quartz (9 gp). 1 Masterwork Common Melee.


Social Check DCs


Aldous Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear green pants and tee shirts. His chestnut hair is greasy and uncared for. His thin eyebrows rest above his beady hazel eyes.

Personality: Calm and collected, he is a well trained Barber. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Map Maker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Job, Family. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Aldous Sharps, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)7 (-2) 13 (+1)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thomas Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is portly but not overly obese. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Assassin and found it very stressful. He became a Assassin soon after.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Military, Job. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Fidget, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Lance Royston, Male Human [Permalink]

Personal [hide]

Description: This western man wears professional attire. His clothes are grease stained in places. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When he was but 8 years old his parents immigrated from the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and he is a bit of a kleptomaniac

Ideals: Persistence, Optimist. Bonds: Attractive, Poor, Immigrant. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Lance Royston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Sardonyx (80 gp). Iolite (80 gp). 1 Darkwood Shield. 1 Masterwork Heavy steel shield.


Social Check DCs

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