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NPC Generator

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Advanced [show]


Arnold Digby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has a small bristly mustache and wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small desert village. Brilliant and gifted he never wanted to apply himself. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Digby, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Vance, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Carter does. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.

History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. He left for the west, certain he would find work there.

Motivation: To be a Sellsword again.

Ideals: Professionalism. Flaws: Fearful. Bonds: Job, Nature, Immigrant. Occupation: Carter

Voice: Low range voice

Attributes [hide]

William Vance, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2500 sp.


Social Check DCs


Dustin Brixton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. He keeps his white hair in a flapper bob. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Bonds: Attractive, Guardian, Rich, Military. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Dustin Brixton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)8 (-1) 8 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Garrick, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. He keeps his long brown hair kept up in a rat tail. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Fighting, Persistence. Flaws: Antagonistic, Fearful. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

John Garrick, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 10 (+0)17 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. He has gray eyes and a black hat with a blue feather.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: The child of northern immigrants he idolized his father. After coming to the age of reason, Trym took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Attractive, Immigrant. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Trym Shelley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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