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Advanced [show]


Rolf Kimberley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing colorful clothing, dressed as a Architect. His whole body is exceptionally muscular. His hair is white and curly. He has several tiny amber earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.

Motivation: Money/treasure; and an old rival family wants him found

Flaws: Antagonistic, Impulsive, Ugly. Bonds: Immigrant, Rich, Family. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Rolf Kimberley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Rock crystal (20 gp). 1 Silk rope. 1 Healer’s kit.


Social Check DCs


Norman Yorke, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His tied-back hair is white. He has a dull look in his green eyes.

Personality: He is almost excessively polite to everyone, even when angry. The war was a terrible time for him, and Norman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Shy, Depressed. Bonds: Attractive, Military, Religious. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Norman Yorke, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Randal Milton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. His red hair is lengthy and is close to two feet long. He has gleaming, smiling blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of gnolls

Ideals: Joker, Persistence. Bonds: Enemies, Poor, Family. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Randal Milton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 5 (-3)16 (+3)
Skills Perception -1, Performance +5
Senses Passive Perception 15
Languages Common, Gnoll, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Moss agate (8 gp). Tourmaline (70 gp).


Social Check DCs


Conrad Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and auburn with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He has several tiny opal earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 8 years old his parents immigrated from the south. Conrad was born on a far southern mountains where he grew up under the tutelage of his father, an expert Glassblower. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his sister; and to reunite with his absent father

Flaws: Shy, Impulsive. Bonds: Rich, Immigrant, Family. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Conrad Bradshaw, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Hartford, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he very much looks the part of a Locksmith. His hair is silver and very short. His skin is flawless and his green eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to be a bookbinder again

Ideals: Disciplined. Bonds: Job, Attractive, Rich, Military. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Clerebold Hartford, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 17 (+3)10 (+0)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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