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NPC Generator

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Advanced [show]


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He wears his chestnut hair up in a very large beehive style do. His violet unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac; and he loathes his own lifestyle

Flaws: Disease, Depressed, Antagonistic. Bonds: Poor, Criminal record. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Cory Garrick, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Simon Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears skinny pants and wears a tan and green robe with the hood down. His whole body is exceptionally muscular. His brown hair is cut short with large spiked bangs in the front. His eyes are blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the south, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Optimist, Impeccable. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Simon Mitchell, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Chrysoprase (20 gp). Chalcedony (20 gp). Violet garnet (500 gp).


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He keeps his golden hair in a flapper bob. His eyes are blue and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Crown-heir, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Gerard Gentry, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)4 (-3) 12 (+1)13 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adelard Cotton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports tan clothing, slightly heavier than average wear. His blonde hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Enemies, Mentor. Occupation: Roofer

Voice: French accent

Attributes [hide]

Adelard Cotton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)12 (+1) 10 (+0)7 (-2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1000 sp. 1 Half-Plate.


Social Check DCs


Peter Tindall, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. He married young, but lost his spouse to dire rats. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich, Enemies. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Peter Tindall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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