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NPC Generator

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Advanced [show]


Theobald Hartford, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. After coming to the age of reason, Theobald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theobald Hartford, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Roland Harper, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear tan clothing when he does not wear armor. His skin is also unnaturally pale. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his amber eyes.

Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Roland was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the old dungeon and found the beat up scythe and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Poor, Adventurer. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Roland Harper, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Spyglass. 1 Silk rope. 1 Climber’s kit.


Social Check DCs


Wymar Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky black painted plate armor. He wears his auburn hair up in a very large beehive style do. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Wymar hails from a village terrorized by illithids. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Wymar began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Enemies, Slave. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Wymar Sharps, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trey Garrick, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His moppish blonde hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trey was born on a far western desert where he grew up under the tutelage of his mother, an expert Servant. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Trey Garrick, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Shipley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His hair is long and black with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His violet unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Butcher father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep

Flaws: Ugly, Disease, Insomniac, Secretive. Bonds: Poor. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Shipley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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